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Ddh

1 February, 2008 (21:03) | living people, personal

Didah, a young man almost.

I have three wonderful cousins. Dimitri, the oldest one, Silas, the middle one, and Didah.

Didah - son of caucasian mother (my sis, duh!) and Egyptian father - barely 18, is my favorite person in the world. He’s clever, street smart, shy, funny, witty, and one of The Good Peoples.

Apparently he’s also quite attractive to the other gender, witness the beauty of his girlfriends. His first gf was an asian girl, ferchrissake ! (rare in Belgium). He carries forth some of my genes, I guess…

Anyway, Didah signed up for Animation/3D school recently - much to my joy, it’s a nice thing to do, but far from easy. He’s only been there for two months or so, and had to finish his first 3D modeling/rendering assignment: a low-poly Russian truck. Lo-poly is the art of creating 3D models with as less polygons as possible, so to be able to use the models fluently in 3D games (keeping CPU usage down). Doing lo-poly modeling is seriously difficult (and underrated), especially since most modern 3D apps allow you to go into as much detail as [you deem] necessary, and one needs to be quite disciplined to keep the number of polygons (basic 3D building blocks) down, whilst maintaining as much reality as possible.
Personally, I dislike lo-poly modeling, and I’m lucky I almost never had to do it. Back in the days, when I was working as a 3D modeler, we were sitting at our very-high-end SGI mainframes with 20 CPU’s or more, so a few more million polygons for one spaceship didn’t really matter. Lucky me, I guess, and spoiled rotten. Nowadays I still use very high poly counts when modeling, mostly out of laziness habit…

So Didah had to finish his lo-poly truck today for the exams.
It’s far from perfect, but it’s not bad either, given the fact that it’s his first attempt, and the difficulty of the subject. He made clever use of textures to suggest depth and detail (you have to, in lo-poly rendering), and I think the final result is worth a viewing.

I know Didah is not entirely happy with it, but I think it’s very much okay.

 

IBNMNow, as all genius people are, Didah is also a bit of a split personality. Did I mention my genes yet ? ;-)

At day he’s the quite and shy young Belgian dude.

At night he turns into this freak of Heavy Speed Death Metal Hard Kore Or Something singer. Apparently - I didn’t witness it yet firsthand, but will correct that soon - his band is quite good also, and they begin to have some moderate successes on stages throughout Belgium and Holland. I can only condone this, and support him by saying “Go for it, Didah dude ! Live life to the fullest !” And stay off the blondes…

The six-headed band - It Breeds No More (good name!) - has a MySpace page too, with firkin’ 556 friends!

Ddh, you make me proud.

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Comments

Comment from Didah
Time: February 1, 2008, 9:29 pm

Im working on the truck in my spare time to make it what i wanted it to be.. just for fun, I’ll let you know when its done ofcourse ;)
Im just a lucky kid who learned a lot from his fave’ uncle!
Thanks G, really appreciate all the kind words..x

Comment from Dan
Time: February 10, 2008, 12:54 pm

Wow - cool stuff Didah, and I still see your band next time I’m in Belgium (and if you fancy playing a gig in Sheffield - give me a call).

I’ve been working for a Soho post-production company these last few weeks, and am amazed by what’s currently possible in 3D modelling (and post-production software in general). Here’s what I helped them come up with (not quite finished yet, but almost):
http://disqo.goldensq.com/Toyota/

Comment from guy
Time: February 10, 2008, 11:14 pm

It’s not insomuch the modeling/rendering on those Toyota ads that amaze me, but rather the clever interaction with the user.

Comment from Dan
Time: February 11, 2008, 2:18 am

Well, guess who did the interaction side. Ahem. (Thanks)

Yeah, I wasn’t so much referring to the rendering on them as to some of the other stuff I saw while working there. I also got to see just how tedious post production work can be - the guy sitting next to me spent the best part of a week cleaning up and motion-tracking a 10-second video of David Beckham kicking a ball (the video had been filmed on really shitty DV against a green-screen, and the green was leaking all over Beckham’s body).

Comment from Didah
Time: February 15, 2008, 2:58 pm

Nice work Dan, wish I had your skills :p
And about the gig in Sheffield.. Maybe in a year or so, we’ve been thinking about a UK tour!

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